[The Persona 5 Phan Game] does a tremendous job of making its tabletop experience feel a lot like the digital one. In isolation, [it's] rules and mechanics are still a lot of fun, but the real joy here is in seeing how they apply in relation to what you already know and love from Persona 5.
[The Persona 5 Phan Game] is a fun tabletop experience that can be remarkable when played by fans, [and] Its creative use of the various mechanics are impressive. [Although] those unfamiliar with the video game won’t get as much mileage, this is still a fine tabletop game.
I absolutely love [The Persona 5 Phan Game]. It really feels like a fantastic recreation of the game in bite-sized format, everything from the mad scramble for time, to carefully puzzling out the optimal attack sequence to wipe a floor in one shot for maximum efficiency. Gold star, mate, gold star.
And [Fire Emblem] fans, playing both as players but also fans, will love it. For the game itself, sure, but also for the way it goes overboard on its presentation, with deluxe components and a quality of art surpassing many big commercial games, let alone other fan-driven projects.
The tactical elements, the weapons triangle, the board movement, being annoyed by terrain; this definitely captures a lot of things that I remember about Fire Emblem and ports them into a tactical board game. I think some players may be saddened by the lack of conversational / support elements, but, can’t have everything.
Fully embracing the theme is what makes Anna’s Roundtable so special. The giant pool of units and faithful gameplay makes Anna’s Roundtable feel like a Fire Emblem title. The tiles all have a retro appearance to them. The various tokens and units breathe extra life into everything. It’s easy to feel a bit of nostalgia while playing Anna’s Roundtable.